后端 API 参考


Request Header:

Authorization: YOUR_TOKEN_HERE
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/websocket Unity WebSocket 连接地址

POST /attack 攻击特效

{
  "From": 1,
  "To": 2
}
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POST /rank 设置排行

{
  "Team": [
    {
      "Id": 0,
      "Rank": 1,
      "Score": 1000
    },
    {
      "Id": 1,
      "Rank": 2,
      "Score": 900
    }
  ]
}
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POST /status 队伍状态

{
  "Id": 0,
  "Status": "attacked"
}
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  • attacked 被攻击
  • down 被 Check Down

POST /round 设置轮数

{
  "Round": 47
}
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GET /easterEgg 陨石彩蛋动画

POST /time 设置当前轮数剩余时间

{
  "Time": 300
}
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单位:秒(s)

POST /clear 清除队伍状态

{
  "Id": 0
}
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POST /clearAll 清除所有队伍状态